Digital game-based learning with 36 business students increased mean logistics-vocabulary scores from 21.97 to 29.03 with a large within-group effect. Attitudes were positive, although focus groups suggested limited oral and pronunciation gains. Without a control group, game effects cannot be separated from practice and instruction.
Key findings
- Mean scores rose from 21.97 to 29.03, t(35)=7.48, p
Why this matters globally
English for specific purposes is increasingly important in global logistics. The study suggests that game design should bridge vocabulary recall and authentic communication.
Thai researcher contribution
Phetchaburi Rajabhat University researchers contributed Thai classroom evidence that reports both score gains and oral-skill limitations.
Limitations to consider
The sample was 36 with no control or randomization. Repeated testing, novelty and ordinary instruction could contribute. Long-term retention is unknown, and a within-group effect is not a comparative treatment effect.