Thai University RankingsRESEARCH RADAR
Evidence of global relevance

The 2D Online Game-Based Design on Gamification Concepts to Enhance the Science Learning Experience for Third Grade Students

A one-group pre–post trial with 148 Grade 3 pupils from two Hat Yai schools found science scores rose from 7.75 to 8.09 and satisfaction averaged 3.67/4 after a gamified online game.

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Key findings

  • Mean scores rose from 7.75 (SD 2.15) to 8.09 (SD 2.02), t=3.42, p=0.0008. Satisfaction averaged 3.67 (SD 0.67)/4, with pupils highlighting visuals, animation, missions, retry opportunities and immediate feedback.
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Why this matters globally

The study documents learner-centered design and real-class integration, providing a base for controlled testing across topics and schools.

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Thai researcher contribution

Chulalongkorn University researchers developed the medium from learner needs and tested it in Thai schools in Hat Yai.

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Limitations to consider

The single-group pre/post design lacks randomization and control. Statistical significance may not equal educational importance, tests and satisfaction may carry practice/Hawthorne effects, and retention is unknown.

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Verify the original sources

Asian Creative Architecture, Art and Design : ACAADRead the original article

DOI: 10.55003/acaad.2026.283976

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